Thanks for the welcome!
Search found 76 matches
- Mon Jul 27, 2020 4:25 pm
- Forum: General discussion
- Topic: Mapping a Cube from a texture sheet
- Replies: 4
- Views: 6130
- Mon Jul 27, 2020 4:24 pm
- Forum: General discussion
- Topic: Mapping a Cube from a texture sheet
- Replies: 4
- Views: 6130
Re: Mapping a Cube from a texture sheet
Hi Luis, There's a couple of ways to do this, but generally you want to calculate ( or look-up ) the appropriate texture coordinates for each cube "type". See attached file for a basic example. The thing is though .. since Minecraft uses so many cubes it isn't really viable ( performance-...
- Mon Jul 27, 2020 1:05 am
- Forum: Tips'n'Tricks
- Topic: Hot-swap Bitmap
- Replies: 5
- Views: 18649
Re: Hot-swap Bitmap
Thanks for the answer.
I can remember the nano-jpeg embedded... I found the example project.
Thanks,
Luis.
I can remember the nano-jpeg embedded... I found the example project.
Thanks,
Luis.
- Mon Jul 27, 2020 1:01 am
- Forum: General discussion
- Topic: Mapping a Cube from a texture sheet
- Replies: 4
- Views: 6130
Mapping a Cube from a texture sheet
Hi all, I'd been many years away from ZGE, bear with me with questions... Now i'm teaching my son to program games and we are working on a kinda of "Minecraft clone" (I know, nobody tried it ;-) ). Everything is working great, we are creating a bitmap for each texture, but its a way to map...
- Wed Jul 22, 2020 4:30 pm
- Forum: Tips'n'Tricks
- Topic: Hot-swap Bitmap
- Replies: 5
- Views: 18649
Re: Hot-swap Bitmap
Hi,
Thanks for the example.
Would it be easy to load the bitmaps from an external file instead of embedded?
Thanks for the example.
Would it be easy to load the bitmaps from an external file instead of embedded?
- Tue Apr 16, 2019 1:14 am
- Forum: Your projects
- Topic: ZX Spectrum emulator
- Replies: 4
- Views: 15381
Re: ZX Spectrum emulator
Simply amazing!!
- Mon Nov 03, 2014 5:36 pm
- Forum: General discussion
- Topic: Passing arguments ZGE Application
- Replies: 3
- Views: 6431
Passing arguments ZGE Application
Hi all,
(Trying to get back to dev...)
Is it possible to pass arguments to an Zge generated aplication?
(Is it available on all platforms?)
Thanks,
Luis.
(Trying to get back to dev...)
Is it possible to pass arguments to an Zge generated aplication?
(Is it available on all platforms?)
Thanks,
Luis.
- Tue May 13, 2014 3:28 pm
- Forum: General discussion
- Topic: ZGE Tagline?
- Replies: 11
- Views: 12327
- Tue Nov 27, 2012 8:44 pm
- Forum: General discussion
- Topic: @Bitmapfromfile / Folder scanning / open file dialog
- Replies: 1
- Views: 4875
@Bitmapfromfile / Folder scanning / open file dialog
Hi all, A couple of questions: 1. Can I use @bitmapfromfile programmatically in order to load (at runtime) an image (JPG using Nanojpg included) or can I refresh a bitmap component in order to load another pic? 2. Is it possible to use some kind of trick in the fileaction component to load the direc...
- Thu Aug 09, 2012 7:57 pm
- Forum: Your projects
- Topic: Pulsix - Android demo proj
- Replies: 11
- Views: 30283
Thanks for the beta-testing/suggestions/corrections. New version. - added dotted tracks. - the dots reacts to pods (no more pod's trails). - change to frame rate to default (sync with monitor). - tried to fix y-off-set issues. How can I made the velocity independent of fps? On the main screen, when ...
- Wed Aug 08, 2012 1:18 pm
- Forum: Your projects
- Topic: Pulsix - Android demo proj
- Replies: 11
- Views: 30283
Hi, New version: - improvement on tapping-dragging. - each pod color has his speed, score and sound. - fixed error on level transition. - all the bmps are now generated (smaller file). Questions: - On the top center of the screen is the fps (topped on 30), all your devices reach that? - Is it too no...
- Fri Aug 03, 2012 6:03 pm
- Forum: Your projects
- Topic: Pulsix - Android demo proj
- Replies: 11
- Views: 30283
Thanks Ville for your support and comments. is it possible to do something to workaround the sounds? They are wip graphics, but I'm a minimalist myself :) New version: - make a safe zone for pods to appear (thanks y off set). - more speed for the pods to switch lanes. - improved responsiviness when ...
- Fri Aug 03, 2012 1:56 pm
- Forum: Your projects
- Topic: Pulsix - Android demo proj
- Replies: 11
- Views: 30283
- Thu Aug 02, 2012 6:54 pm
- Forum: Your projects
- Topic: Pulsix - Android demo proj
- Replies: 11
- Views: 30283
Pulsix - Android demo proj
Hi all,
Just a little project to test ZGE on Android. Its an early build.
Just make the pods reach the core, tap and drag to control them and avoid the obstacles.
Regards.
Just a little project to test ZGE on Android. Its an early build.
Just make the pods reach the core, tap and drag to control them and avoid the obstacles.
Regards.
- Thu Aug 02, 2012 6:41 pm
- Forum: Releases
- Topic: 3.0.0 beta (ZGE on Android)
- Replies: 266
- Views: 425633