Oooooh, i like this!
Megathanks!
Search found 22 matches
- Sun Oct 09, 2011 1:49 am
- Forum: General discussion
- Topic: The noobiest question you can think about
- Replies: 2
- Views: 5173
- Mon Oct 03, 2011 12:03 am
- Forum: General discussion
- Topic: The noobiest question you can think about
- Replies: 2
- Views: 5173
The noobiest question you can think about
Ok, the title tells it all. Anyway: What's the simplest way to draw a dot at (x,y,z)? The next step would be "how to draw a line from (x1,y1,z1) to (x2,y2,z2)?" etc. Probably this should be done with a RenderNet component, but i think i don't really know what a net is, actually. Sorry for ...
- Wed Jul 20, 2011 5:12 am
- Forum: Bug reports
- Topic: SoundExpression in Bitmap Graph leads to crash
- Replies: 1
- Views: 4364
- Fri Jul 15, 2011 12:54 am
- Forum: Bug reports
- Topic: SoundExpression in Bitmap Graph leads to crash
- Replies: 1
- Views: 4364
SoundExpression in Bitmap Graph leads to crash
I noticed that you can create a SoundExpression within a Bitmap's procedural graph. I was so perverse that i made a "combine" using a BitmapCells and the SoundExpression... After a while ZGE chrashed: Access violation at address 00528F9B in module "ZGameEditor". Write of address ...
- Thu Jul 14, 2011 9:55 pm
- Forum: Your projects
- Topic: Planet generator
- Replies: 0
- Views: 15836
Planet generator
A little project (for a space diplomatic/strategic game, maybe)... Funny planet names inside! Press down arrow to randomize planet. (horrid code, purists warned ) :oops: In fact, i just realized that animating the atmosphere was computationally terrible. I disabled that feature. Up/Down : move camer...
- Thu Jul 14, 2011 9:52 pm
- Forum: General discussion
- Topic: RenderText
- Replies: 2
- Views: 4766
- Thu Jul 14, 2011 6:57 pm
- Forum: General discussion
- Topic: RenderText
- Replies: 2
- Views: 4766
RenderText
Some noobie questions about the RenderText component, which i still do not get completely... Is there a way not to use it, eg. in order to print text using scripts (some kind of "print() function)? My objective is to print a given string, but i only managed to print fixed text and float values ...
- Wed May 11, 2011 10:41 pm
- Forum: General discussion
- Topic: Functions in input during runtime
- Replies: 5
- Views: 7450
- Tue May 10, 2011 4:49 pm
- Forum: General discussion
- Topic: Functions in input during runtime
- Replies: 5
- Views: 7450
Functions in input during runtime
Hi, there's a little question (an "is it possible?" kind of question) for you gurus :) I'd like to make a program that works on mathematical functions. I'd like to let the user define it's own functions during runtime. How can i tell my program to evaluate it? E.g. The user wants to work o...
- Thu Jul 15, 2010 1:05 pm
- Forum: Your projects
- Topic: 3d rotations for a space sim game
- Replies: 1
- Views: 6358
3d rotations for a space sim game
Maybe someone of you will remeber Lucasart's Tie Fighter, one of the greatest 3d space simulation games ever (something similar to the old Elite series). I was in love with this game, and i always dreamed to make something similar. So, i wonder if someone here ever had the following problem, that na...
- Thu Jul 01, 2010 11:19 am
- Forum: Your projects
- Topic: Crystal Planet
- Replies: 8
- Views: 12029
- Thu Jul 01, 2010 1:02 am
- Forum: Your projects
- Topic: Crystal Planet
- Replies: 8
- Views: 12029
- Sat Jun 05, 2010 12:33 pm
- Forum: General discussion
- Topic: How to avoid z-fighting?
- Replies: 3
- Views: 5829
- Fri May 14, 2010 5:45 pm
- Forum: General discussion
- Topic: How to avoid z-fighting?
- Replies: 3
- Views: 5829
How to avoid z-fighting?
Hi everyone. I'm creating a planet-generator, in the following way: I put all the data in a two-dimensional array into the Z component of each vertex of a cube-mesh. This works pretty fine for creating mountains. I create the sea by spawning a big flat mesh at Z=0. When the camera moves, the intesec...
- Sun Sep 06, 2009 7:17 pm
- Forum: Your projects
- Topic: Dang Moles Game
- Replies: 7
- Views: 10463
nice project, and If the nets are all at the same z could you not just compute the transparency mixing in the actual texture inplace of doing it realtime? quote. Anyway, i noticed that the camera slighly moves when you change the selected point (just a single pixel shift): was it meant for some reas...