Search found 402 matches

by kattle87
Fri Mar 13, 2015 1:15 pm
Forum: Off-topic
Topic: VilleK in the "special thanks" of Hotline Miami 2
Replies: 4
Views: 8345

I've seen the beta. At first I was like "oh, the beta had been released february 15, 2013... Probably development stopped :(". But then I realized this is probably some kind of everlasting beta which is being in devel for 2 years ;)

I'll take a look for sure!
by kattle87
Fri Mar 13, 2015 12:00 pm
Forum: Off-topic
Topic: VilleK in the "special thanks" of Hotline Miami 2
Replies: 4
Views: 8345

Yeah, the game was absolutely enjoyable, at least as much as the first one. There are a few issues with the design of some levels, which are just so huge that people can hit you from places where you have no chances to return fire, but the overall experience is nice. Lots of variety too, which is di...
by kattle87
Thu Mar 12, 2015 11:52 pm
Forum: Off-topic
Topic: VilleK in the "special thanks" of Hotline Miami 2
Replies: 4
Views: 8345

VilleK in the "special thanks" of Hotline Miami 2

Long time not seen everyone...
I just finished the game Hotline Miami 2 and the first one in the special thanks section is Ville Krumlinde... VilleK, do you know anything about this? :P
by kattle87
Sun Apr 04, 2010 10:17 am
Forum: Off-topic
Topic: Happy Easter!
Replies: 2
Views: 5004

Happy Easter!

To everyone that celebrates it: Happy Easter!
by kattle87
Tue Mar 30, 2010 5:34 pm
Forum: Feature requests
Topic: SteeringController
Replies: 25
Views: 20844

Growth is not exponential but quadratic: in "standard" situations you should see the computational cost to go like (# of monsters)^2, so doubling the models reduces performance by 4; the important thing is that the models must be randomly placed and not "almost already sorted" otherwise the number i...
by kattle87
Tue Mar 30, 2010 5:06 pm
Forum: Feature requests
Topic: SteeringController
Replies: 25
Views: 20844

JPH could you do a benchmark for me? :)
Try to see what the differences are if you turn on or off the depthsorting in your code, and see if the differences are really big or not-so-terrible.
by kattle87
Mon Mar 29, 2010 4:56 pm
Forum: Bug reports
Topic: HasAlphaLayer causes lockup,. .
Replies: 2
Views: 4771

I though it was.... Well, in the code, there are variables to make it read only ;) Not used, somehow, but should not be so terrible to get it right.
by kattle87
Sun Mar 28, 2010 1:42 pm
Forum: Feature requests
Topic: Undo/Redo
Replies: 0
Views: 3880

Undo/Redo

Maybe it's finally time to implement and "undo" button in the editor... I fear that we can't appeal to the public that much if some new user accidentally deletes a bitmap or mesh that costed him some 20 minutes of work and might not notice the way to undo ;) having it only in the menu might be not t...
by kattle87
Sat Mar 27, 2010 9:19 pm
Forum: ZGE Source Code
Topic: More bitmap-producers
Replies: 35
Views: 51936

Yep, the noise function was discontinuous for negative numbers, we discovered this a while ago, maybe you forgot about this... I didn't bothered getting this to work, I just didn't realized that it was a fix needed anyway on the noise function! I can surely look into this when I'm getting back to Mi...
by kattle87
Sat Mar 27, 2010 11:38 am
Forum: General discussion
Topic: Platform independant OpenGL application.
Replies: 10
Views: 12151

maybe this was more appropriate for the "off topic" section of the forum... However here there are no expert pascal developer except for Ville, you might ask him for the websites he learned from, might be a better idea. Anyway, let's just wait for him to answer here now, no need to spam him with PMs...
by kattle87
Sun Mar 21, 2010 7:32 pm
Forum: ZGE Source Code
Topic: More bitmap-producers
Replies: 35
Views: 51936

noise module finalized

Ok guys: here it is: the brand new shiny bitmap noise component. Features: are the same explained for this: http://infohost.nmt.edu/~imcgarve/perlin_noise/ Octaves (Starting Octave and # of octaves values): Starting octave is the equivalent of zoom. Offset: unique component :P. this is a offset for ...
by kattle87
Sun Mar 21, 2010 7:10 pm
Forum: General discussion
Topic: ZGE under WINE and games under Linux
Replies: 7
Views: 9954

last time I checked I had to do nothing but fire up the exe.. It complained a lot but in the end worked (BTW: if you get stuck when opening a dialog, try pressing esc before powering down your PC)
I might give it a try with the latest vers to see what happens
by kattle87
Sat Mar 20, 2010 9:50 pm
Forum: ZGE Source Code
Topic: More bitmap-producers
Replies: 35
Views: 51936

I guess you noticed I'm late with the component... The fact is that we are not using Perlin Noise, we are using Simplex Noise, which is faster (expecially in 3D), better, with a smaller footprint, and cannot be made to tile. I was actually able to tile it but results were worse than I was expecting....
by kattle87
Sat Mar 20, 2010 3:58 pm
Forum: General discussion
Topic: ZGE interview on 3d-test.com
Replies: 1
Views: 4673

nice shot Ville! Hope we can get an array declaration and array in functions by release 2.0... Do you think this will be feasible? That would give the last big bit missing to scripts IMO.
Then we can try to publicize ZGE by any means I think!
by kattle87
Sat Mar 20, 2010 2:58 pm
Forum: ZGE Source Code
Topic: Porting to Mac OS X
Replies: 3
Views: 10328

then I'm REALLY curious to know when this new Delphi version will be out. In the mean time, Darwine could be a way to go, too... http://davidbaumgold.com/tutorials/wine-mac/ This is just a random result from searching "wine on macosx" on google. BTW: on linux under wine, the interface can appear to ...