Hmm, that's the same version of ResHacker I have.
My full paths are:
C:\Documents and Settings\Nicky\My Documents\My Downloads\ZGameEditor 1.0.2
and for my projects:
C:\Documents and Settings\Nicky\My Documents\My Downloads\ZGameProjects
Search found 14 matches
- Wed Apr 04, 2007 9:59 am
- Forum: Releases
- Topic: ZGameEditor 1.02: updated
- Replies: 7
- Views: 18432
- Tue Mar 27, 2007 5:51 pm
- Forum: Releases
- Topic: ZGameEditor 1.02: updated
- Replies: 7
- Views: 18432
I don't know what happened with the oscillators, I've recompiled the program and now it works. This is possibly a problem with Delphi 2007. I've uploaded a new zip-file of the 1.02 version. ResHacker still works for me. Try deleting the ResHacker.ini - file and see if that helps. If not, check out ...
- Fri Mar 23, 2007 1:54 pm
- Forum: Releases
- Topic: ZGameEditor 1.02: updated
- Replies: 7
- Views: 18432
- Fri Mar 23, 2007 11:52 am
- Forum: General discussion
- Topic: a few bugs and things
- Replies: 6
- Views: 11045
I'm currently having a problem with the RemoveAllModels command. For some reason I can't get it to delete my EmitterBall model. In the preview window I have to press C a few times to get it to disappear. In an exe I have to press it 20+ times or so. If I use SpawnStyle Clone for the EmitterBall, Rem...
- Thu Mar 22, 2007 8:52 pm
- Forum: Releases
- Topic: ZGameEditor 1.01
- Replies: 1
- Views: 11350
Re: ZGameEditor 1.01
Changes: - RenderText behaviour changed: You can now set both Text and TextFloatRef properties. The float-value is then appended to the end of the text, instead of replacing the text. Previously you had to use two separate rendertext components to displaying for example "SCORE: 2000". The...
- Thu Mar 22, 2007 2:32 am
- Forum: General discussion
- Topic: a few bugs and things
- Replies: 6
- Views: 11045
MeshSphere or a new type of sphere primitive could be generated in spherical coordinates instead of cylindrical coordinates to make the ends less pointed. Yes this would be a good idea. You do not happen to know a good algorithm for triangulating a sphere? Hmm, I think it would be almost the same a...
- Wed Mar 21, 2007 12:20 am
- Forum: General discussion
- Topic: a few bugs and things
- Replies: 6
- Views: 11045
a few bugs and things
I was working on another project today and I made some notes on some things. Most of the bugs you've probably already seen. 3/20/2007 MeshSphere or a new type of sphere primitive could be generated in spherical coordinates instead of cylindrical coordinates to make the ends less pointed. When render...
- Mon Mar 19, 2007 8:40 pm
- Forum: General discussion
- Topic: Is it posible to add shapes in Mesh.Producers?
- Replies: 1
- Views: 6090
Is it posible to add shapes in Mesh.Producers?
I was just putting together a simple Mesh, trying to make a cross shape. I was thinking I could put two MeshBoxes under a single Mesh.Producer and they would just overlap. From experimenting with the Producers it seems like you are allowed to have one generator like a box, sphere or implicit and the...
- Sun Mar 18, 2007 12:41 pm
- Forum: General discussion
- Topic: bug in RenderText.TextFloatRef or RenderTransform.Translate
- Replies: 3
- Views: 8032
Ok, thanks for looking at my coordinate test. One thing I would like to fix is that I use the mouse button to switch between the two AppStates but it switches so fast back and forth you can't really control it. What would you suggest for that? Maybe setting a variable to the current time and then no...
- Thu Mar 15, 2007 7:56 pm
- Forum: General discussion
- Topic: bug in RenderText.TextFloatRef or RenderTransform.Translate
- Replies: 3
- Views: 8032
bug in RenderText.TextFloatRef or RenderTransform.Translate
This was an odd bug I saw when I was putting together a coordinate test program. I attached the file below. Under States - ViewModelCoord : AppState - OnRender - CirclingCoordinate : Group - Children - ShowX : RenderText in the TextFloatRef field I entered MovePoint.Translate.X. When I click off tha...
- Thu Mar 15, 2007 7:29 pm
- Forum: General discussion
- Topic: Suggestion for Lock preview
- Replies: 1
- Views: 5896
Suggestion for Lock preview
I think the editor is pretty easy to use overall. The only thing that isn't entirely intuitive is the Lock preview function. I figured out that an object is locked if the name is bold but unlocking it isn't obvious. If possible I think it would be much simpler to have a button on the toolbar to lock...
- Thu Mar 15, 2007 4:22 pm
- Forum: General discussion
- Topic: Tutorial 3: The "OneButton" game application
- Replies: 4
- Views: 10015
- Thu Mar 15, 2007 4:05 pm
- Forum: General discussion
- Topic: Tutorial 2: The "Hello World" application
- Replies: 7
- Views: 12892
The Hello World tutorial gives a good introduction to putting together a program. I think it would be good to explain the screen coordinate system when you start animating the text. My understanding is that the center is 0,0 the bottom left is -1,-1 and the top right is 1,1. This makes a non-square ...
- Thu Mar 15, 2007 2:23 pm
- Forum: General discussion
- Topic: Tutorial 3: The "OneButton" game application
- Replies: 4
- Views: 10015
Hi I just went through the tutorials and I think overall they are very good and easy to follow. I'll just comment on tutorial 3 here. When creating the PlayerModel you set CollisionBounds = 0.5 0.5 but there are four fields and you don't explain what each field is. When you add the KeyPress Keys = ^...