Search found 2280 matches
- Fri May 03, 2024 1:12 pm
- Forum: Your projects
- Topic: SFXR
- Replies: 20
- Views: 17543
Re: SFXR
Kjell sent me an example that pinpointed the problem. Please update ZGE, it works here now.
- Fri May 03, 2024 7:33 am
- Forum: Your projects
- Topic: SFXR
- Replies: 20
- Views: 17543
Re: SFXR
So I tried to initialize a bunch of sounds when starting the app, but there's something wrong with it and I don't know where... I tried the project and got a crash which turned out to be a problem in ZGEs code that shows the callstack. I've fixed that bug and now it shows array access error. Callst...
- Tue Apr 30, 2024 8:02 am
- Forum: Feature requests
- Topic: Triple mouse-click to select entire line of text
- Replies: 5
- Views: 103
Re: Triple mouse-click to select entire line of text
Thanks. So I tried to replace included SynEdit by the new one, but it's not that simple :lol: It seems that dialects of TSynEdit diverged into several different directions that are not compatible with existing projects. I had similar issues in the Mac branch of ZGE and I don't think I got the highl...
- Fri Apr 19, 2024 3:24 pm
- Forum: Bug reports
- Topic: Flickering issues in release mode
- Replies: 12
- Views: 1085
Re: Flickering issues in release mode
I had no idea ZGE was (still) requesting a 16-bit depth buffer :shock: Anyway, the editor gets a 24-bit depth buffer for some reason, while standalones do get a 16-bit depth buffer ( on some systems ) as requested. Maybe it's time to leave 2001 behind and request / use 24-bit by default? Good idea ...
- Fri Apr 19, 2024 2:37 pm
- Forum: Bug reports
- Topic: Flickering issues in release mode
- Replies: 12
- Views: 1085
Re: Flickering issues in release mode
I made a very simple example. Though I am not sure if this is the same problem, since the example is very basic, all while my game is using ES2/GL3+shaders+cameras, you can see the thing doing weird stuff in release mode, while it works fine in preview. The farther the distance from the camera, the...
- Fri Apr 19, 2024 1:17 pm
- Forum: Bug reports
- Topic: Flickering issues in release mode
- Replies: 12
- Views: 1085
Re: Flickering issues in release mode
@Kjell do you have an idea? Maybe the preview is using a depth buffer that is configured differently.
- Wed Feb 21, 2024 7:13 pm
- Forum: Your projects
- Topic: New game: The Eternal Return
- Replies: 3
- Views: 2615
Re: New game: The Eternal Return
I thought it was interesting too . Thanks for sharing it here.
- Mon Nov 20, 2023 8:07 am
- Forum: Releases
- Topic: Download older releases
- Replies: 10
- Views: 68234
Re: Download older releases
Which is weird because i remember seeing the bitmaps not too long ago but cannot remember what transpired since then. Perhaps the whole OpenGL display is not functioning for some reason. Does it work to click start to preview the whole project? Please check if there are any graphics driver updates ...
- Thu Nov 16, 2023 2:33 pm
- Forum: Releases
- Topic: Download older releases
- Replies: 10
- Views: 68234
Re: Download older releases
Just realised that I am unable to see any preview of any of my bitmaps or models in the preview window in this 32 bit ver 5.0. Is there a setting I may have accidentally changed? I tried downloading it now and it seems fine here. You can try delete or rename ZGameEditor.ini to reset settings in cas...
- Thu Nov 09, 2023 8:05 am
- Forum: General discussion
- Topic: unsigned apk
- Replies: 4
- Views: 24260
Re: unsigned apk
Hi,
It's been a long time since I tried signing a apk. Can you please give some more details of what is happening?
@Ats: Do you sign your apk-files this way?
It's been a long time since I tried signing a apk. Can you please give some more details of what is happening?
@Ats: Do you sign your apk-files this way?
- Mon Oct 09, 2023 7:22 am
- Forum: General discussion
- Topic: A way to set GL fog color?
- Replies: 4
- Views: 30133
Re: A way to set GL fog color?
Hi, How did you define the function? Did you try this: 1. Right-click in project tree on a folder 2. Select "Add from library...", "External libraries", "Open GL 4.0 graphics" Now you should be able to use OpenGL functions like this: float[4] fogcolor = {1.0, 0.0, 0,0, ...
- Fri Aug 25, 2023 3:18 pm
- Forum: Feature requests
- Topic: Edit XML with an external editor
- Replies: 13
- Views: 65991
Re: Edit XML with an external editor
The project tree takes 16 seconds to display after an XML edit, while it takes less than one second to display when loading the project from scratch. You could email me this project and I can have a look why it takes so long to reopen after xml-edit. That's super weird. ZGE isn't in process after c...
- Wed Aug 23, 2023 11:47 am
- Forum: Feature requests
- Topic: Update upx.exe?
- Replies: 5
- Views: 37676
Re: Update upx.exe?
It is a shame but since a couple of years it seems it is pointless to try to work with compressed executables because they will always trigger false positives over time. It can vary week by week which scanners trigger and which ones don't. For best chance of users being able to download your game I ...
- Tue Aug 22, 2023 2:57 pm
- Forum: Feature requests
- Topic: Update upx.exe?
- Replies: 5
- Views: 37676
Re: Update upx.exe?
I removed upx from ZGE because some virus scanners triggered on upx.exe if I remember correctly. But maybe I can add it again if it doesn't trigger any warnings on virustotal.
- Wed Jul 05, 2023 7:36 am
- Forum: General discussion
- Topic: Question regarding simple animators and model states.
- Replies: 2
- Views: 18489