Search found 2199 matches

by VilleK
Sun Dec 19, 2021 12:15 pm
Forum: General discussion
Topic: A few questions relating to Y rotation
Replies: 5
Views: 82

Re: A few questions relating to Y rotation

Can always rely on Kjell to remember things I forgot :D .
by VilleK
Fri Dec 17, 2021 9:08 am
Forum: General discussion
Topic: A few questions relating to Y rotation
Replies: 5
Views: 82

Re: A few questions relating to Y rotation

Hi, The default camera axis in ZGE have not changed since version 1.0 as far as I can remember so not sure what is going on in your case. @Kjell is usually the master at these kind of questions so maybe he will come around and help. OGG-support is included since several years but to my knowledge it ...
by VilleK
Wed Dec 15, 2021 4:23 pm
Forum: General discussion
Topic: Forums are online again
Replies: 1
Views: 86

Forums are online again

There was a php-server upgrade which caused the ZGE forum to stop working. Now I've upgraded phpbb to latest version and everything should work again. Thanks to the several people who noticed this and contacted me.
by VilleK
Thu Nov 11, 2021 10:09 am
Forum: General discussion
Topic: ZGE & Mac M1
Replies: 14
Views: 1834

Re: ZGE & Mac M1

rrTea wrote: Thu Nov 04, 2021 10:09 am I tried to get used to using ZGE through FL, but didn't manage.
I can understand this. Do you have any other option to run ZGE?

ZGE designer tool uses the VCL library that is Windows specific and that makes it hard to port to Mac.
by VilleK
Mon Sep 20, 2021 1:19 pm
Forum: General discussion
Topic: ZGE & Mac M1
Replies: 14
Views: 1834

Re: ZGE & Mac M1

Nice! I think you can test with "if(MACOS)" to make code run differently on Mac. Indeed I expect it will crash if you try calling Windows specific functions.
by VilleK
Wed Sep 15, 2021 8:07 am
Forum: Releases
Topic: ZGameEditor version 5.0
Replies: 4
Views: 1063

Re: ZGameEditor version 5.0

RageZ wrote: Tue Sep 14, 2021 5:23 pm just quickly tried the screen saver engine and get Invalid Windows Image pop up come up in editor.
Sorry, I uploaded 32-bit build by accident. File above is updated now. Please try again.
by VilleK
Mon Sep 13, 2021 7:27 am
Forum: Releases
Topic: ZGameEditor version 5.0
Replies: 4
Views: 1063

Re: ZGameEditor version 5.0

Because someone emailed and asked about it: here is an updated build of the screensaver engine that works with latest ZGE.
by VilleK
Mon Aug 30, 2021 8:49 am
Forum: General discussion
Topic: ZGE & Mac M1
Replies: 14
Views: 1834

Re: ZGE & Mac M1

There is a way to develop on Mac if you can manage to edit the zgeproj file directly with a text editor. 1. Install demo version of FL Studio: https://www.image-line.com/fl-studio-download/ 2. Put your zgeproj file in this folder /Applications/FL Studio 20.app/Contents/Resources/FL/Plugins/Fruity/Ef...
by VilleK
Wed Aug 25, 2021 9:08 am
Forum: General discussion
Topic: ZGE & Mac M1
Replies: 14
Views: 1834

Re: ZGE & Mac M1

There is also Parallells: https://9to5mac.com/2021/05/03/the-super-easy-guide-for-installing-windows-on-m1-macs-using-parallels-desktop-16-for-mac-video/ I hope you find a solution that works for you. It would be a shame if this becomes a hurdle for further development. Your ZGE projects look fantas...
by VilleK
Tue Aug 24, 2021 2:57 pm
Forum: General discussion
Topic: ZGE & Mac M1
Replies: 14
Views: 1834

Re: ZGE & Mac M1

rrTea wrote: Tue Aug 24, 2021 12:37 pm That'd be fantastic!
I forgot to be specific: it is just the possibility to generate M1 files that works. Zge itself (the authoring tool) still needs to run on Windows. Perhaps you can run Windows in a VM like VirtualBox.
by VilleK
Tue Aug 24, 2021 12:34 pm
Forum: General discussion
Topic: ZGE & Mac M1
Replies: 14
Views: 1834

Re: ZGE & Mac M1

Hi, During the last year I've been involved in the process of making FL Studio running natively on M1 and this includes ZGE. So ZGE works fine on M1. Using Intel Mac binaries with Rosetta on M1 also works very well. The only reason I don't include Mac binaries in recent ZGE releases is that I don't ...
by VilleK
Thu Jul 29, 2021 7:21 pm
Forum: Bug reports
Topic: [SOLVED] Bitmap composed of Noise + Expression crashes on Android
Replies: 11
Views: 1841

Re: Bitmap composed of Noise + Expression crashes on Android

Aha, please change those lines to GL_FRAMEBUFFER_EXT and GL_COLOR_ATTACHMENT0_EXT.
by VilleK
Thu Jul 29, 2021 11:29 am
Forum: Bug reports
Topic: [SOLVED] Bitmap composed of Noise + Expression crashes on Android
Replies: 11
Views: 1841

Re: Bitmap composed of Noise + Expression crashes on Android

Kjell reminded me that this is GL ES 2. I've tried to make changes here to fix it. Please try this version of ZBitmap.
by VilleK
Thu Jul 29, 2021 9:53 am
Forum: Bug reports
Topic: [SOLVED] Bitmap composed of Noise + Expression crashes on Android
Replies: 11
Views: 1841

Re: Bitmap composed of Noise + Expression crashes on Android

Right, we need some good old printf-debugging. Please re-enable the call to GLESPixelsFromTexture. Then: 1. Add "ZPlatform" to the uses list in ZBitmap 2. Find the GLESPixelsFromTexture function at line 101 in ZBitmap.pas 3. Add "Platform_Error" calls after each line inside GLESP...
by VilleK
Thu Jul 29, 2021 7:28 am
Forum: Bug reports
Topic: [SOLVED] Bitmap composed of Noise + Expression crashes on Android
Replies: 11
Views: 1841

Re: Bitmap composed of Noise + Expression crashes on Android

The log still doesn't give anything useful, sadly.

But lets try to figure out where the problem could be.

Please try comment out line 169 in ZBitmap (the call to GLESPixelsFromTexture) and then rebuild Android binary.