Search found 2378 matches
- Thu May 15, 2025 8:10 am
- Forum: Bug reports
- Topic: Problem with external file location on Android
- Replies: 8
- Views: 84
Re: Problem with external file location on Android
* Little sidequest * It turns out that string array writing was never implemented. I added that now, please try it here: http://www.zgameeditor.org/files/ZGameEditor_beta.zip Here is an example that writes an array to a file: string[] a = {"line 1", "line 2", "line 3",...
- Tue May 13, 2025 5:36 pm
- Forum: Bug reports
- Topic: Problem with external file location on Android
- Replies: 8
- Views: 84
Re: Problem with external file location on Android
You can make changes in the Java files without me having to build anything, right? Please try what works best. I trust your judgement 

- Tue May 13, 2025 5:14 pm
- Forum: Bug reports
- Topic: Problem with external file location on Android
- Replies: 8
- Views: 84
Re: Problem with external file location on Android
So I think it is set in zgameeditor-master\Build\android\ZgeAndroid.pas: I just found out the same. String dataPath = context.getFilesDir().getAbsolutePath() + "/"; I think it is safe to change this to something else. Question is what path is recommended to use for modern Android apps?
- Tue May 13, 2025 9:24 am
- Forum: Bug reports
- Topic: [FIXED] Little problem with Application title for Android
- Replies: 10
- Views: 78
- Tue May 13, 2025 7:30 am
- Forum: Bug reports
- Topic: [FIXED] Little problem with Application title for Android
- Replies: 10
- Views: 78
Re: Little problem with Application title for Android
I had a feeling exename would not be correct but I wasn't sure
. Please try this new build.
[edit: removed build]

[edit: removed build]
- Mon May 12, 2025 4:26 pm
- Forum: Bug reports
- Topic: [FIXED] Little problem with Application title for Android
- Replies: 10
- Views: 78
Re: Little problem with Application title for Android
Please try this build.
[edit: removed incorrect build]
[edit: removed incorrect build]
- Mon May 12, 2025 9:02 am
- Forum: Bug reports
- Topic: [FIXED] Little problem with Application title for Android
- Replies: 10
- Views: 78
- Wed Apr 23, 2025 8:27 am
- Forum: General discussion
- Topic: How to use SampleImport ogg?
- Replies: 1
- Views: 184
Re: How to use SampleImport ogg?
See attached example for how to play an ogg file.
However the SampleImport only plays embedded files so it does not use ReadAssetFile.Try an example that uses the File component.
However the SampleImport only plays embedded files so it does not use ReadAssetFile.Try an example that uses the File component.
- Wed Apr 23, 2025 8:16 am
- Forum: Bug reports
- Topic: WebOpen OnResult not working on Android
- Replies: 1
- Views: 139
Re: WebOpen OnResult not working on Android
For Android I only implemented the part of WebOpen that simply opens a webpage in a browser. Such if you have a button in your game that says "Visit my homepage" and you click it and it opens the browser. This is when the "InBrowser" property of the WebOpen component is true. The...
- Tue Apr 22, 2025 7:33 am
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 273
- Views: 96104
Re: Google Play New problem : 64bits
So I've been trying to fix the warnings: "Converting pointers to signed integers may result in wrong comparison results and range errors, use an unsigned type instead." You could try if changing to NativeUInt helps with the crashes. But otherwise I would not bother. The Delphi compiler do...
- Mon Apr 21, 2025 7:45 am
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 273
- Views: 96104
- Mon Apr 14, 2025 2:28 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 273
- Views: 96104
- Mon Feb 10, 2025 10:13 am
- Forum: Your projects
- Topic: Choko Loco 2 on steam
- Replies: 4
- Views: 2559
Re: Choko Loco 2 on steam
Almost a two hour video, I didn't realize this game had so much content
. Looks like some interesting level design and cool bosses. I'm impressed you had the perseverance to finish this project.

- Mon Dec 09, 2024 2:24 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 273
- Views: 96104
Re: Google Play New problem : 64bits
You can try delaying the InitApp call in ZgeAndroid to NativeDrawFrame. This should help get rid of the messages about no current GL context.
- Mon Dec 09, 2024 8:23 am
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 273
- Views: 96104
Re: Google Play New problem : 64bits
About Zge.Java: I think the logic is that it copies it to the app directory only if it is newer than the destination. To avoid overwriting any app-specific changes. It seems the built in Android OpenGL logging have no effect because I can see no such lines in the log. I guess they have removed this ...