Search found 629 matches

by Ats
Wed May 01, 2024 8:58 pm
Forum: Your projects
Topic: SFXR
Replies: 7
Views: 16961

Re: SFXR

Following Kjell's concerns about the amount of time the generation of the sound can take, I made an example that runs all the sounds presets of jsfxr. Left click to play a sound Right click to mutate the current sound And yes, while it's holding better in release than in preview, this can definitely...
by Ats
Wed May 01, 2024 5:39 pm
Forum: Your projects
Topic: SFXR
Replies: 7
Views: 16961

Re: SFXR

it would have been nice if ZGE exposed the audio interface ( DirectSound on Windows ) so you don't have to run a second interface Oh, ok, I get it. Alternatively, how could I import several sfx sounds without having to loop on each file to read their data? Maybe I could simply copy/paste the serial...
by Ats
Wed May 01, 2024 5:03 pm
Forum: Your projects
Topic: SFXR
Replies: 7
Views: 16961

Re: SFXR

I quickly updated Kjell's example, as ZGE isn't happy anymore with names being the same as components File:File, Sound:Sound and Sample:Sample. Weirdly enough, KeyPress:KeyPress isn't an issue. <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Captio...
by Ats
Wed May 01, 2024 12:16 pm
Forum: Feature requests
Topic: Triple mouse-click to select entire line of text
Replies: 5
Views: 46

Re: Triple mouse-click to select entire line of text

It was just an idea to improve the UX. If it's much more complicated than simply updating an external library, forget about it :lol:
by Ats
Tue Apr 30, 2024 7:38 am
Forum: Feature requests
Topic: Triple mouse-click to select entire line of text
Replies: 5
Views: 46

Re: Triple mouse-click to select entire line of text

Thanks. So I tried to replace included SynEdit by the new one, but it's not that simple :lol: Here's what I did: Install Delphi RADStudio Download ZGameEditor: https://github.com/VilleKrumlinde/zgameeditor Fix drive letter in the project: ZDesigner.dproj line 67: <DCC_DcuOutput>t:\temp\zge</DCC_DcuO...
by Ats
Mon Apr 29, 2024 5:32 pm
Forum: Feature requests
Topic: Triple mouse-click to select entire line of text
Replies: 5
Views: 46

Triple mouse-click to select entire line of text

The double-click to select an entire word is already implemented. Is it possible to add a triple-click to select an entire paragraph? I'm not sure if this requires custom programming or if it's an option in the ZDesigner project settings. I'll take a look at the source code. In the meantime, we can ...
by Ats
Wed Apr 24, 2024 10:13 am
Forum: General discussion
Topic: Glow shader ES2/GL3
Replies: 1
Views: 79

Glow shader ES2/GL3

Hello. I'm still trying to make "simple" shaders from time to time :lol: So today I'm trying to port that one to ZGE: https://stackoverflow.com/questions/8166384/how-to-get-a-glow-shader-effect-in-opengl-es-2-0 Since I'm not using textures, I was trying to do that directly with the vertex ...
by Ats
Sun Apr 21, 2024 9:36 pm
Forum: General discussion
Topic: Color effect
Replies: 5
Views: 9103

Re: Color effect

All right, I managed to convert the dither example to ES2/GL3: <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" GLBase="1" LightPosition="0.25 1 0.5" FileVersion="2"> <OnLoade...
by Ats
Sat Apr 20, 2024 6:42 am
Forum: Bug reports
Topic: Flickering issues in release mode
Replies: 12
Views: 254

Re: Flickering issues in release mode

And just to show that even with 24-bit you need to keep your clipping range in check :wink: Thanks for the heads-up, Kjell! I always wondered why the planets with rings had severe z-order problems (but not on NVIDIA video cards). Turns out that the camera filming them is ranging from ClipNear 0.1 t...
by Ats
Fri Apr 19, 2024 5:06 pm
Forum: Bug reports
Topic: Flickering issues in release mode
Replies: 12
Views: 254

Re: Flickering issues in release mode

Here's libzgeandroid.so for Android:
libzgeandroid.zip
(219.88 KiB) Downloaded 20 times
It's working nicely too 8)

I'll finish producing the linux lib tomorrow, as I can't simply svn checkout ZGameEditor on GitHub, and I don't know why...
by Ats
Fri Apr 19, 2024 4:18 pm
Forum: Bug reports
Topic: Flickering issues in release mode
Replies: 12
Views: 254

Re: Flickering issues in release mode

While I was setting up the Android development stuff, I noticed that, in GitHub, you modified: Build/android/java/src/org/zgameeditor/Zge.java setEGLConfigChooser(8, 8, 8, 8, 24, 0); Yet, in the new zip of ZGameEditor, it is still in 16 bits: ZGameEditor\Android\Template\4.1\src\org\zgameeditor\Zge....
by Ats
Fri Apr 19, 2024 3:46 pm
Forum: Bug reports
Topic: Flickering issues in release mode
Replies: 12
Views: 254

Re: Flickering issues in release mode

have Thanks, it's working perfectly on Windows. Though, I had to deactivate Windows Defender because the new ZGameEditor.exe is triggering the antivirus like old time... I need to set a few things in order to compile the new libzgeandroid.so and Player_linux.bin files. But I'll post them when it's d...
by Ats
Fri Apr 19, 2024 2:48 pm
Forum: Bug reports
Topic: Flickering issues in release mode
Replies: 12
Views: 254

Re: Flickering issues in release mode

I'm not getting that difference here. Are you using the latest ZGE update from this year? My ZGE version is new, but since the folder where I unzipped it is shared with Dropbox between my computer and laptop, there might be remnants from an older release causing issues. So I tried downloading a fre...
by Ats
Fri Apr 19, 2024 1:57 pm
Forum: Bug reports
Topic: Flickering issues in release mode
Replies: 12
Views: 254

Re: Flickering issues in release mode

I made a very simple example. Though I am not sure if this is the same problem, since the example is very basic, all while my game is using ES2/GL3+shaders+cameras, you can see the thing doing weird stuff in release mode, while it works fine in preview. The farther the distance from the camera, the ...
by Ats
Fri Apr 19, 2024 10:41 am
Forum: Bug reports
Topic: Flickering issues in release mode
Replies: 12
Views: 254

Flickering issues in release mode

Hello, Omeganaut is flickering like crazy when objects are at a distance of 100 to 500. And the objects are quite big and distant one from another, so it shouldn't happen like that. Here's how it looks: https://gemoo.com/tools/upload-video/share/639893625557213184?codeId=P577d495xjQly&card=63989...