Search found 25 matches

by pond
Tue Nov 08, 2011 12:47 am
Forum: General discussion
Topic: FBO help
Replies: 7
Views: 10059

hey kjell, you are right - i had set values for screen_cx and screen_cy, but i was only looking at it in the design window. once i build the exe it looks fine
thanks.
by pond
Mon Nov 07, 2011 1:05 pm
Forum: General discussion
Topic: FBO help
Replies: 7
Views: 10059

wow!!!exactly like that. it looks so good would you show me how to do this? or do you have a zgeproj i could look at? any help is great hehe edit: i just tried your pixelation shader code and the result is similar to the other one, as in there are lines that trace outward in a grid. im very much a n...
by pond
Mon Nov 07, 2011 8:17 am
Forum: General discussion
Topic: export/capture hi-res frame
Replies: 5
Views: 7425

okay will do, its good news that it is possible for zge though
ill post again when i find out
by pond
Mon Nov 07, 2011 3:01 am
Forum: General discussion
Topic: export/capture hi-res frame
Replies: 5
Views: 7425

one more quick question,

ive been using kkapture a lot and its really great, there is only one thing i cant seem to do which is capture with a transparent background

i tried right clicking app.clear and setting it to alpha 0, but no luck

is there any way to do this?

thanks
pond
by pond
Mon Nov 07, 2011 2:56 am
Forum: General discussion
Topic: FBO help
Replies: 7
Views: 10059

hi kjell, thanks for your help! ive tried to implement the pixelation shader, but im not sure that ive got it working properly...i attached it could i ask you a question? is there a way i could set up a gaussian blur effect that is applied on a per model basis? so that i could relate it to a defined...
by pond
Sun Oct 23, 2011 7:38 am
Forum: General discussion
Topic: FBO help
Replies: 7
Views: 10059

FBO help

hello, would anyone be willing to walk me through how to setup global effects, for example blur or pixelation i cant seem to get my head around it from reading and the examples :oops: it may not be possible, but this is one i was trying to use: uniform sampler2D tex; void main() { float dx = 15.*(1....
by pond
Mon Oct 17, 2011 7:48 am
Forum: General discussion
Topic: export/capture hi-res frame
Replies: 5
Views: 7425

hey ville thanks for the quick reply i just tested out kkapture and it works perfectly!! :) thanks! if anyones interested, i used these settings: i set 4000x4000 in the zge app, with fullscreen unticked built the exe in kkapture i set the codec as .bmp , 10fps, unticked audio, ticked fake resolution...
by pond
Mon Oct 17, 2011 1:22 am
Forum: General discussion
Topic: export/capture hi-res frame
Replies: 5
Views: 7425

export/capture hi-res frame

hello, i'm really liking the imagery zge can create and i want to use it on a printed poster for example. could anyone recommend the best way to acquire an image that is up around 3500x5000 which i can edit in gimp? i see that i can enter this as a custom screen dimension in App: and it builds and p...
by pond
Sat Aug 13, 2011 7:48 am
Forum: Bug reports
Topic: zge crash on start
Replies: 7
Views: 12184

hello, i just noticed the new beta.
updated and it seems zge is now opening flawlessly,
thanks Ville!
by pond
Wed Jul 20, 2011 9:05 am
Forum: Bug reports
Topic: zge crash on start
Replies: 7
Views: 12184

i couldnt install sp1, i think because this is a stripped down win7.

but i have found that doubleclicking the .zgeproj file opens zge flawlessly everytime. so no worries for the time being

enjoy your well deserved holiday!
by pond
Tue Jul 19, 2011 11:27 am
Forum: General discussion
Topic: texture coords
Replies: 9
Views: 9865

okay thanks. should i be looking to call opengl just for the material, or will i need to recreate the mesh in a shader?
by pond
Sat Jul 16, 2011 2:19 pm
Forum: General discussion
Topic: texture coords
Replies: 9
Views: 9865

um, any tips on where to start with opengl?
by pond
Sat Jul 16, 2011 1:25 pm
Forum: General discussion
Topic: texture coords
Replies: 9
Views: 9865

:) thats what i thought too, but because i was scaling XYZ independently and also rotating the texture it didnt hold up... is this something i would be better off learning how to do using shaders? this is my first foray into 3d (and coding for that matter) so i am kind of prioritizing what i learn b...
by pond
Sat Jul 16, 2011 12:03 pm
Forum: General discussion
Topic: Video Tutorials
Replies: 42
Views: 49625

is there anywhere i can still get the skybox tutorial?
by pond
Sat Jul 16, 2011 10:26 am
Forum: General discussion
Topic: texture coords
Replies: 9
Views: 9865

yes but the difference being a change in meshtransform.scale will squash or stretch the texture, whereas in generated mode it will crop it, which is what i would prefer it to do