hey kjell, you are right - i had set values for screen_cx and screen_cy, but i was only looking at it in the design window. once i build the exe it looks fine
thanks.
Search found 25 matches
- Tue Nov 08, 2011 12:47 am
- Forum: General discussion
- Topic: FBO help
- Replies: 7
- Views: 10059
- Mon Nov 07, 2011 1:05 pm
- Forum: General discussion
- Topic: FBO help
- Replies: 7
- Views: 10059
wow!!!exactly like that. it looks so good would you show me how to do this? or do you have a zgeproj i could look at? any help is great hehe edit: i just tried your pixelation shader code and the result is similar to the other one, as in there are lines that trace outward in a grid. im very much a n...
- Mon Nov 07, 2011 8:17 am
- Forum: General discussion
- Topic: export/capture hi-res frame
- Replies: 5
- Views: 7425
- Mon Nov 07, 2011 3:01 am
- Forum: General discussion
- Topic: export/capture hi-res frame
- Replies: 5
- Views: 7425
- Mon Nov 07, 2011 2:56 am
- Forum: General discussion
- Topic: FBO help
- Replies: 7
- Views: 10059
hi kjell, thanks for your help! ive tried to implement the pixelation shader, but im not sure that ive got it working properly...i attached it could i ask you a question? is there a way i could set up a gaussian blur effect that is applied on a per model basis? so that i could relate it to a defined...
- Sun Oct 23, 2011 7:38 am
- Forum: General discussion
- Topic: FBO help
- Replies: 7
- Views: 10059
FBO help
hello, would anyone be willing to walk me through how to setup global effects, for example blur or pixelation i cant seem to get my head around it from reading and the examples :oops: it may not be possible, but this is one i was trying to use: uniform sampler2D tex; void main() { float dx = 15.*(1....
- Mon Oct 17, 2011 7:48 am
- Forum: General discussion
- Topic: export/capture hi-res frame
- Replies: 5
- Views: 7425
hey ville thanks for the quick reply i just tested out kkapture and it works perfectly!! :) thanks! if anyones interested, i used these settings: i set 4000x4000 in the zge app, with fullscreen unticked built the exe in kkapture i set the codec as .bmp , 10fps, unticked audio, ticked fake resolution...
- Mon Oct 17, 2011 1:22 am
- Forum: General discussion
- Topic: export/capture hi-res frame
- Replies: 5
- Views: 7425
export/capture hi-res frame
hello, i'm really liking the imagery zge can create and i want to use it on a printed poster for example. could anyone recommend the best way to acquire an image that is up around 3500x5000 which i can edit in gimp? i see that i can enter this as a custom screen dimension in App: and it builds and p...
- Sat Aug 13, 2011 7:48 am
- Forum: Bug reports
- Topic: zge crash on start
- Replies: 7
- Views: 12184
- Wed Jul 20, 2011 9:05 am
- Forum: Bug reports
- Topic: zge crash on start
- Replies: 7
- Views: 12184
- Tue Jul 19, 2011 11:27 am
- Forum: General discussion
- Topic: texture coords
- Replies: 9
- Views: 9865
- Sat Jul 16, 2011 2:19 pm
- Forum: General discussion
- Topic: texture coords
- Replies: 9
- Views: 9865
- Sat Jul 16, 2011 1:25 pm
- Forum: General discussion
- Topic: texture coords
- Replies: 9
- Views: 9865
:) thats what i thought too, but because i was scaling XYZ independently and also rotating the texture it didnt hold up... is this something i would be better off learning how to do using shaders? this is my first foray into 3d (and coding for that matter) so i am kind of prioritizing what i learn b...
- Sat Jul 16, 2011 12:03 pm
- Forum: General discussion
- Topic: Video Tutorials
- Replies: 42
- Views: 49625
- Sat Jul 16, 2011 10:26 am
- Forum: General discussion
- Topic: texture coords
- Replies: 9
- Views: 9865